Kobolds

Kobolds are small and industrious humanoid creatures, distantly related to Dragons. A Kobold stands between 2' and 2'6"m weighing 35 to 45 pounds with scaled skin and sinewy, digitigrade legs.

They are regarded as prodigious miners and are renown for their basic engineering and inventive trapmaking. In ages past, Kobolds were widespread across Dubek in small communities, normally underground or in dark, thick forests. Conflict between Kobolds and the native races of Dubek was very rare, and mostly limited to the occasional devoured sheep or the theft of mining equipment and tools carelessly left outside mines and workshops.

Much of this changed when Duke Hunbar of the newly formed nation of Colskin faced the logistical issue of maintaining an effective sewer system for his now rapidly growing capital of Opardum. Sending emissaries to the leaders of all known Kobald tribes, Duke Hunbar made them an offer - create, maintain and expand the underground infrastructure of Opardum as necessary now and in the future, and he would allow the Kobolds to settle underneath the city, free from predation.

The Kobolds readily accepted and the trickle of Kobolds travelling to Opardum quickly became a torrent. Indeed the overwhelming majority of Kobolds seem to live there and it is quite rare to find a Kobold out in the wilds.

To this day the 'Lower City' of Opardum is a talking point, but never has a city existing with such efficient sewerage.