Sarmanthia

A huge jungle wilderness Sarmanthia is an ancient continent long left unexplored by the inhabitants of Dubek; after the southern waters south of The Duchy of Colskin temporarily retreated it revealed a land-bridge to the continent. Before the tides returned and the water raised, a small group from The Explorer's Guild were able to establish a fortification in northern Sarmanthia under the provision of Duke Orbek of Colskin to explore the region and recover its riches.

The landmass itself is a thick jungle canopy, intersected by a huge mountain range dividing the north of the continent in two; to the south and further west the land is undocumented and steeped in mystery. Sarmanthia is an old land dotted with unbelievable natural features, incredible beasts and a number of ancient temples.

To the native races, and those who knew of the continent long ago, the true name of Sarmanthia is Haer Dalis.

Discovered Races

 * Lizardmen
 * Tortle
 * Yuan-ti

Northern Sarmanthia
The north of the continent was the first region that the explorers from Dubek were able to reach, a far stretch of jungle and difficult terrain The Explorer's Guild setup their fortified camp in the north-east.

Northern Settlements

 * Ahoyhoy
 * The Explorer's Guild Camp

Northern Major Points of Interest

 * "Elroy Temple" / Blood Demon Temple
 * Chasm (Unexplored)
 * Dangwaru - "The Typhoon Palace"
 * Dark Tower (Unnamed, Unexplored)
 * Giant Crystal Grove (Unexplored)
 * Highhorn
 * Ice Peak Mountain
 * Lake Temple
 * Southern Temple (Unexplored)

Northern Minor Points of Interest

 * Ancient Glade
 * Plant Mother's Glade / Explorer's Guild Water Source
 * Smilodon Cave
 * The Tar Pits
 * Southern Caves

Southern Sarmanthia
This region of the continent is, as of yet, complete unexplored by the Dubekian explorers.